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Tutorials

A collection of 3 posts

Tutorials

Memory management in LWJGL

Java 1.4 was released in early 2002. LWJGL was created a few months later. This was not a coincidence. Java 1.4 finally made it possible to access off-heap memory from Java and efficiently inter-operate with native code. Using java.nio and direct ByteBuffer instances, Java developers could: Allocate

  • Ioannis Tsakpinis
Ioannis Tsakpinis Jul 16, 2016 • 7 min read
Tutorials

Book - 3D Game Development with LWJGL 3

I recently came across a really well written and free guide/book for using LWJGL 3 titled 3D Game Development with LWJGL 3. It's a good read, especially for new users who want to get up to speed quickly. It covers a number of topics including: 1 First steps 2

  • kappaOne
kappaOne Mar 29, 2016 • 1 min read
Tutorials

Ray tracing with OpenGL Compute Shaders (Part I)

An excellent first part article/tutorial of a series on 'Ray tracing with OpenGL Compute Shaders' by Kai Burjack. Its pretty rare to find good tutorials covering such topics especially using modern OpenGL techniques. By the end of the tutorial series its expected that you'll be able to produce cool

  • kappaOne
kappaOne Dec 8, 2014 • 1 min read
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