Releases LWJGL 3.1.2 Released! 3.1.2 Released 2017 May 15 This build includes the following changes: Bindings Added OpenVR bindings. Added Tiny OpenEXR bindings. Added Yoga bindings. bgfx: Updated to API version 41 (up from 34)
Releases LWJGL 3.1.0 Released! After hundreds of commits including additions, updates, performance improvements and bug fixes, we are proud to announce the release of LWJGL 3.1.0. The significant updates include a new module distribution structure
Tutorials Memory management in LWJGL 3 Java 1.4 was released in early 2002. LWJGL was created a few months later. This was not a coincidence. Java 1.4 finally made it possible to access off-heap memory from Java
Releases LWJGL 3.0.0 Released! After more than 3 years of development, the LWJGL team is proud to announce the official release of LWJGL 3.0.0. It contains bindings for the following libraries: EGL - An interface
Releases Java OpenGL Math Library (JOML) 1.8.0 Released In time for the LWJGL3 release, version 1.8.0 of JOML (Java OpenGL Math Library) has been released. There have been a lot of improvements since we last covered it in a
Tutorials Book - 3D Game Development with LWJGL 3 I recently came across a really well written and free guide/book for using LWJGL 3 titled 3D Game Development with LWJGL 3. It's a good read, especially for new users who want
Releases Java OpenGL Math Library (JOML) A common question being asked by many people who are moving from LWJGL2 to LWJGL3 is what they should use as a math library for their project as the old lwjgl_util.jar
News UPX compression The LWJGL native libraries for Windows and Linux are now compressed using UPX, making the binary distributable about 2 MB (or 33%) smaller. The LWJGL 3.0.0a release has been updated with
Releases LWJGL 3.0.0a released The LWJGL team is proud to announce the first official release of LWJGL 3! Many thanks to all the enthusiastic LWJGL users that have been trying the nightly builds since last November, it
Releases LWJGL 2.9.3 Released The LWJGL team is proud to present the latest and final release of the now legacy LWJGL 2 series. Full details and changelog for the release can be found here (LWJGL 2.9.
Tutorials Ray tracing with OpenGL Compute Shaders (Part I) An excellent first part article/tutorial of a series on 'Ray tracing with OpenGL Compute Shaders' by Kai Burjack. Its pretty rare to find good tutorials covering such topics especially using modern OpenGL
News OpenAL Performance Improvements LWJGL uses the OpenAL-Soft library for its OpenAL support. One of the MESA developers, Timothy Arceri, while profiling OpenArena noticed that about 14% of the CPU usage was being used for processing sound.
News First 10 days Nov 08, 2014 was a huge milestone for LWJGL 3. It was the first time anyone could download a nightly build of the library and start playing with it. A few days later
News Welcome to LWJGL 3 It's finally here! LWJGL 3 has a new, modern home, an updated forum, nightly build infrastructure and... a blog! This will be a fun new way to stay up-to-date with LWJGL and the