LWJGL Blog
  • Blog
  • News
  • Releases
  • Tutorials
  • LWJGL Home
  • LWJGL Forum
Subscribe
Tagged

News

A collection of 4 posts

News

UPX compression

The LWJGL native libraries for Windows and Linux are now compressed using UPX, making the binary distributable about 2 MB (or 33%) smaller. The LWJGL 3.0.0a release has been updated with the compressed binaries. In the near future, we will also provide separate downloads for binaries, source and

  • Ioannis Tsakpinis
Ioannis Tsakpinis Apr 29, 2015 • 1 min read
News

OpenAL Performance Improvements

LWJGL uses the OpenAL-Soft library for its OpenAL support. One of the MESA developers, Timothy Arceri, while profiling OpenArena noticed that about 14% of the CPU usage was being used for processing sound. After looking into the situation he implemented SSE2 and SSE4.1 linear resamplers in OpenAL-Soft which in

  • kappaOne
kappaOne Dec 7, 2014 • 1 min read
News

First 10 days

Nov 08, 2014 was a huge milestone for LWJGL 3. It was the first time anyone could download a nightly build of the library and start playing with it. A few days later the new site was deployed and suddenly there was so much interest for the project. Not that

  • Ioannis Tsakpinis
Ioannis Tsakpinis Nov 18, 2014 • 2 min read
News

Welcome to LWJGL 3

It's finally here! LWJGL 3 has a new, modern home, an updated forum, nightly build infrastructure and... a blog! This will be a fun new way to stay up-to-date with LWJGL and the latest developments in the world of Java gaming and computing. Don't forget to subscribe to the RSS

  • Ioannis Tsakpinis
Ioannis Tsakpinis Nov 13, 2014 • 1 min read
LWJGL Blog © 2025
Powered by Ghost